Low tear is mostly for damage and high tear is good for defense. Heroes of might and magic v help upgrade#Get use of Avengers guild, get trents, upgrade magic guild to max. Also it will be very good to get dragons.Dont get trents yet. If you good on resources get unicorns, and upgrade magic guild a bit. Split druids (no matter lv1,2 or 3) to 2 stacks. At this point you might strugle to get wood, but dont worry, at late game this shoudnt be a problem anymore. Get magic guild, druids and upgrade them. Get archers and upgrade them, make half of them lv2( for low tear creatures) and other half lv3 (for high tear creatures).Ĭhange sprites to lv3 and make them in 1 stack. As Sylvan you will need a lot of wood, soo focus on getting it. Now use wasp swarm on low tear units and tottaly destroy them. Split them to bunch of stacks and build pixie generation boosting building. Get angels and upgrade them, get magic guild level 5 and change peasent to archers or mages to paladins.Its time to fight against other factions. Continue fighting, getting resourses and level. Get cavalery, upgrade griffins and mages. towers,traps and also boost your troops generation. Get all castle defense buildings, which adds etc. Capture all nearby resource generatiors and defeat as much monsters as you can. Use mages to boost your troops, not to attack (unlless you need to). Build 1 magic guild some gold making structures, capture nearly wood and ore resourse making stations. Also get footman (squire) and split them to 2 stacks and make them give extra defense to others troops, mostly archers.(By making them stay close to other troop, shield ally ability). I mostly left peasent at castle to make gold becouse they die very easely and they much better at making gold then fighting. Might+Magic= unstoppable forceĪrchers (is your bread and butter so get them and upgrade them ASAP. Magic in good hands can be very powerful. A lot of players just use might and no magic. This game called Heroes of Might and Magic for a reason. Magic, abilities, artifacts are game changers. Know how strong enemies you can defeat and fight for your glory and power Fight as much as you can and don't be scared if the game says that enemy is challenging or something like this (deadly is just for really experienced players). This gamestyle is not effective and boring. The whole game just sits at them castles until they finally be defeated by someone. I saw a lot of players which was just too scared to attack, capture structures, fight and lose a bit army (or a lot). Remember to capture mines, sawmills and etc. You should build town halls and capital as fast as you can, then the army, magic and all other buildings. Heroes of might and magic v help how to#But there are some good things to know how to overplay your opponents.Ī lot of players buys structures for troops recruiting, but later in game, they just can't buy those troops because of lack of gold. You need to think with your head and strategize if you want to win. And finally, stronghold is a very aggressive faction with very different magic which only they can use, in a change of not using any other magic - blood magic. What it does is you can craft and place artifacts on your troops. Academy has good summoning magic, and a thing called artificial. The dungeon has a low number- powerful troops thing. What it does you can choose one creature and you mostly do more critical damage too it, at first having to kill 2 whole populations of that creature. Sylvans, in my opinion, have powerful archers. Percent depends on ability level (from 20% to 50%). What it does it raises fallen troops in battle. Inferno strength is that they can have hordes of troops by using their copy-paste ability called Gating. Haven is balanced troops, light magic (Good buffs) and powerful Angels (Last troops of haven). It is good to know what is your faction strength. It has all 8 factions, but campaigning is different from an original. I would recommend buy HOMM V Tribes of the east directly if you are not interested in campaigning. This game originally has 6 factions (haven, inferno, necropolis, sylvan, dungeon, academy), buying that called DLC (they are not DLC) you get +2 factions (fortress and stronghold).
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